/* 
 * Copyright (C) 2006-2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * Copyright (C) 2008-2015 Hellground <http://hellground.net/>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Instance_Gruuls_Lair
SD%Complete: 100
SDComment:
SDCategory: Gruul's Lair
EndScriptData */

#include "precompiled.h"
#include "def_gruuls_lair.h"

#define ENCOUNTERS 2

/* Gruuls Lair encounters:
1 - High King Maulgar event
2 - Gruul event
*/

struct instance_gruuls_lair : public ScriptedInstance
{
    instance_gruuls_lair(Map *map) : ScriptedInstance(map), m_gbk(map) {Initialize();};

    uint32 Encounters[ENCOUNTERS];

    uint64 MaulgarEvent_Tank;
    uint64 KigglerTheCrazed;
    uint64 BlindeyeTheSeer;
    uint64 OlmTheSummoner;
    uint64 KroshFirehand;
    uint64 Maulgar;

    uint64 MaulgarDoor;
    uint64 GruulDoor;
    GBK_handler m_gbk;

    void Initialize()
    {
        MaulgarEvent_Tank = 0;
        KigglerTheCrazed = 0;
        BlindeyeTheSeer = 0;
        OlmTheSummoner = 0;
        KroshFirehand = 0;
        Maulgar = 0;

        MaulgarDoor = 0;
        GruulDoor = 0;

        for(uint8 i = 0; i < ENCOUNTERS; i++)
            Encounters[i] = NOT_STARTED;
    }

    bool IsEncounterInProgress() const
    {
        for(uint8 i = 0; i < ENCOUNTERS; i++)
            if(Encounters[i] == IN_PROGRESS) return true;

        return false;
    }

    uint32 GetEncounterForEntry(uint32 entry)
    {
        switch(entry)
        {
            case 18831:
                return DATA_MAULGAREVENT;
            case 19044:
                return DATA_GRUULEVENT;
            default:
                return 0;
        }
    }

    void OnCreatureCreate(Creature *creature, uint32 creature_entry)
    {
        switch(creature_entry)
        {
            case 18835:
                KigglerTheCrazed = creature->GetGUID();
                break;
            case 18836:
                BlindeyeTheSeer = creature->GetGUID();
                break;
            case 18834:
                OlmTheSummoner = creature->GetGUID();
                break;
            case 18832:
                KroshFirehand = creature->GetGUID();
                break;
            case 18831:
                Maulgar = creature->GetGUID();
                break;
        }

        const CreatureData *tmp = creature->GetLinkedRespawnCreatureData();
        if (!tmp)
            return;

        if (GetEncounterForEntry(tmp->id) && creature->IsAlive() && GetData(GetEncounterForEntry(tmp->id)) == DONE)
        {
            creature->setDeathState(JUST_DIED);
            creature->RemoveCorpse();
        }
    }

    void OnObjectCreate(GameObject* go)
    {
        switch(go->GetEntry())
        {
            case 184468:
                MaulgarDoor = go->GetGUID();
                if(Encounters[0] == DONE) HandleGameObject(0, true, go);
                break;
            case 184662: GruulDoor = go->GetGUID(); break;
        }
    }

    void SetData64(uint32 type, uint64 data)
    {
        if(type == DATA_MAULGAREVENT_TANK)
            MaulgarEvent_Tank = data;
    }

    uint64 GetData64(uint32 identifier)
    {
        switch(identifier)
        {
            case DATA_MAULGAREVENT_TANK:    return MaulgarEvent_Tank;
            case DATA_KIGGLERTHECRAZED:     return KigglerTheCrazed;
            case DATA_BLINDEYETHESEER:      return BlindeyeTheSeer;
            case DATA_OLMTHESUMMONER:       return OlmTheSummoner;
            case DATA_KROSHFIREHAND:        return KroshFirehand;
            case DATA_MAULGARDOOR:          return MaulgarDoor;
            case DATA_GRUULDOOR:            return GruulDoor;
            case DATA_MAULGAR:              return Maulgar;
        }
        return 0;
    }

    void SetData(uint32 type, uint32 data)
    {
        switch(type)
        {
            case DATA_MAULGAREVENT:
                if (data == DONE)
                {
                    HandleGameObject(MaulgarDoor, true);
                    m_gbk.StopCombat(GBK_HIGH_KING_MAULGAR, true);
                }
                else if (data == IN_PROGRESS)
                    m_gbk.StartCombat(GBK_HIGH_KING_MAULGAR);
                else if (data == NOT_STARTED)
                    m_gbk.StopCombat(GBK_HIGH_KING_MAULGAR, false);

                if(Encounters[0] != DONE)
                    Encounters[0] = data;
                break;
            case DATA_GRUULEVENT:
                if (data == IN_PROGRESS)
                {
                    HandleGameObject(GruulDoor, false);
                    m_gbk.StartCombat(GBK_GRUUL);
                }
                else if (data == DONE)
                {
                    HandleGameObject(GruulDoor, true);
                    m_gbk.StopCombat(GBK_GRUUL, true);
                }
                else if (data == NOT_STARTED)
                {
                    HandleGameObject(GruulDoor, true);
                    m_gbk.StopCombat(GBK_GRUUL, false);
                }
                if(Encounters[1] != DONE)
                    Encounters[1] = data;
                break;
        }

        if (data == DONE)
            SaveToDB();
    }

    uint32 GetData(uint32 type)
    {
        switch(type)
        {
            case DATA_MAULGAREVENT: return Encounters[0];
            case DATA_GRUULEVENT:   return Encounters[1];
        }
        return 0;
    }

    std::string GetSaveData()
    {
        OUT_SAVE_INST_DATA;
        
        std::ostringstream stream;
        stream << Encounters[0] << " ";
        stream << Encounters[1];

        OUT_SAVE_INST_DATA_COMPLETE;

        return stream.str();
    }

    void Load(const char* in)
    {
        if(!in)
        {
            OUT_LOAD_INST_DATA_FAIL;
            return;
        }

        OUT_LOAD_INST_DATA(in);
        std::istringstream stream(in);
        stream >> Encounters[0] >> Encounters[1];
        for(uint8 i = 0; i < ENCOUNTERS; ++i)
            if(Encounters[i] == IN_PROGRESS)                // Do not load an encounter as "In Progress" - reset it instead.
                Encounters[i] = NOT_STARTED;
        OUT_LOAD_INST_DATA_COMPLETE;
    }

    void OnPlayerDealDamage(Player* plr, uint32 amount)
    {
        m_gbk.DamageDone(plr->GetGUIDLow(), amount);
    }

    void OnPlayerHealDamage(Player* plr, uint32 amount)
    {
        m_gbk.HealingDone(plr->GetGUIDLow(), amount);
    }

    void OnPlayerDeath(Player* plr)
    {
        m_gbk.PlayerDied(plr->GetGUIDLow());
    }
};

InstanceData* GetInstanceData_instance_gruuls_lair(Map* map)
{
    return new instance_gruuls_lair(map);
}

void AddSC_instance_gruuls_lair()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name = "instance_gruuls_lair";
    newscript->GetInstanceData = &GetInstanceData_instance_gruuls_lair;
    newscript->RegisterSelf();
}

